About
About me
I am an interaction designer and researcher working at the intersection of design, play and public space. Trained as a graphic and media designer, in the early 2000s I became fascinated by what happens when you take interactive technology off the screen and into the street: onto squares, into parks, into museums. Ever since, I have been making installations, games and apps that people don't merely use, but make their own. Why that appropriation matters became the subject of my PhD.
For twenty years I combined that design practice with research and teaching at LUCA School of Arts (KU Leuven), where I mentored over forty master's students and led design studios on playful interactive installations. Today I work as an independent consultant for museums, cities, research groups and companies — from concept and strategy to working products.
I choose my projects with care. I prefer commissions that matter to communities: participation that is more than a token consultation, play that is more than a reward system, technology that gives people something rather than taking something away. And I will say so honestly when I believe a different approach fits better than the one you had in mind.
Key facts
- Doctor in the Arts (interaction design), LUCA School of Arts / KU Leuven, 2022
- Best Paper Honorable Mention, CHI 2014, for the ZWERM research
- TEDxGhent speaker: Play Social in the City (2014)
- Lecturer and researcher, LUCA School of Arts / KU Leuven (2006–2024)
- Worked for and with Openluchtmuseum Bokrijk, imec, BNP Paribas Fortis, Proximus, Alcatel-Lucent, ACA Group, Tree Company, OpenDoek, Constant and Urban Species, among others
- Languages: Dutch (native), English, French, Spanish (conversational)
- Based in Antwerp, working across Belgium and beyond. I invoice through Toyfoo bv.